PraktikumOthello/players/playerlib.h

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#ifndef PLAYERLIB_H
#define PLAYERLIB_H
const int fieldSize=8, maxMoves=100; // =fieldHeight=fieldWidth
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extern char enemyc; //initially 0, contains char of enemy's stone
extern char ownc;
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struct cell {
char content = '.';
unsigned short int timesVisited = 0;
};
struct move {
unsigned int turnRow;
unsigned int turnCol;
};
struct movesList {
unsigned int movesNumber = 0;
move *list = new move[maxMoves](); //eigentlich maximal 8*8-4 Lösungen, aber manche doppelt? -> Reserve
};
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//returns the character used for the enemy's stones
extern char getEnemyChar(char);
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//reads the stateBuffer string into a 2d matrix
extern int readStateBuffer(char*, cell (*)[fieldSize], unsigned int *, unsigned int *);
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//iterates through field in all directions, stores moves into movesList
int findMoves(cell (*)[fieldSize], movesList *);
//returns 1 if move on corner field
int isCornerField(move);
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//returns 1 if move on C or C field
int isCOrXField(move);
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#endif