2015-03-07 17:18:50 +01:00
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#ifndef PLAYERLIB_H
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#define PLAYERLIB_H
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2015-03-12 11:50:39 +01:00
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const int fieldSize=8; // =fieldHeight=fieldWidth
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2015-03-11 23:26:52 +01:00
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2015-03-08 19:16:27 +01:00
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extern char enemyc; //initially 0, contains char of enemy's stone
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2015-03-11 11:28:20 +01:00
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extern char ownc;
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2015-03-10 13:54:11 +01:00
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struct cell {
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char content = '.';
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unsigned short int timesVisited = 0;
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};
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2015-03-11 11:28:20 +01:00
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struct move {
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unsigned int turnRow;
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unsigned int turnCol;
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};
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struct movesList {
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unsigned int movesNumber = 0;
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2015-03-11 23:26:52 +01:00
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move *list = new move[100](); //eigentlich maximal 8*8-4 Lösungen, aber manche doppelt? -> Reserve
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2015-03-11 11:28:20 +01:00
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};
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2015-03-07 17:18:50 +01:00
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//returns the character used for the enemy's stones
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2015-03-08 18:40:31 +01:00
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extern char getEnemyChar(char);
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2015-03-10 13:54:11 +01:00
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//reads the stateBuffer string into a 2d matrix
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2015-03-12 15:23:47 +01:00
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extern int readStateBuffer(char*, cell (*)[fieldSize], unsigned int *, unsigned int *);
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2015-03-07 17:18:50 +01:00
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2015-03-12 11:50:39 +01:00
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//iterates through field in all directions, stores moves into movesList
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int findMoves(cell (*)[fieldSize], movesList *);
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2015-03-12 15:56:23 +01:00
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//returns 1 if move on corner field
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int isCornerField(move);
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2015-03-07 17:18:50 +01:00
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#endif
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