now able to find all vertical forward moves
This commit is contained in:
parent
a063a74537
commit
9b291a2c19
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include "playerlib.h"
|
||||
|
||||
char enemyc = 0;
|
||||
char enemyc = 0, ownc = 0;
|
||||
|
||||
char
|
||||
getEnemyChar(char c) {
|
||||
|
|
|
@ -3,10 +3,26 @@
|
|||
|
||||
const unsigned int fieldHeight=8, fieldWidth=8;
|
||||
extern char enemyc; //initially 0, contains char of enemy's stone
|
||||
extern char ownc;
|
||||
struct cell {
|
||||
char content = '.';
|
||||
unsigned short int timesVisited = 0;
|
||||
};
|
||||
struct move {
|
||||
unsigned int turnRow;
|
||||
unsigned int turnCol;
|
||||
};
|
||||
|
||||
struct movesList {
|
||||
unsigned int movesNumber = 0;
|
||||
move *list = new move[fieldWidth*fieldHeight-4]();
|
||||
};
|
||||
|
||||
enum iterDirection
|
||||
{
|
||||
forwards, backwards
|
||||
};
|
||||
|
||||
|
||||
//returns the character used for the enemy's stones
|
||||
extern char getEnemyChar(char);
|
||||
|
|
|
@ -19,6 +19,40 @@ send_move(int row, int col)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
findVerticalMoves(cell (*field)[fieldWidth], movesList *moves, iterDirection direction) {
|
||||
//Anzahl eigener/gegnerischer Steine
|
||||
unsigned int ownCount = 0, enemyCount = 0;
|
||||
if (direction == forwards)
|
||||
{
|
||||
for (size_t row = 0;row < fieldHeight; ++row)
|
||||
{
|
||||
for (size_t col = 0;col < fieldWidth; ++col)
|
||||
{
|
||||
//TODO: diesen Teil auslagern
|
||||
++(field[row][col].timesVisited);
|
||||
if (field[row][col].content == ownc)
|
||||
++ownCount;
|
||||
if(field[row][col].content == enemyc && ownCount)
|
||||
++enemyCount;
|
||||
if(field[row][col].content == '.')
|
||||
{
|
||||
if (ownCount && enemyCount > 0)
|
||||
{
|
||||
moves->list[moves->movesNumber].turnRow = row+1;
|
||||
moves->list[moves->movesNumber].turnCol = col+1;
|
||||
++(moves->movesNumber);
|
||||
}
|
||||
ownCount = 0;
|
||||
enemyCount = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int main(void)
|
||||
{
|
||||
int done = 0;
|
||||
|
@ -46,20 +80,33 @@ int main(void)
|
|||
// 2. TODO: Strategie hier einfügen. Resultat in turn_row und turn_col speichern.
|
||||
|
||||
if(!enemyc)
|
||||
enemyc = getEnemyChar(state_buffer[0]);
|
||||
{
|
||||
ownc = state_buffer[0];
|
||||
enemyc = getEnemyChar(ownc);
|
||||
}
|
||||
|
||||
//pure C:
|
||||
//struct cell (*field) = malloc(fieldHeight*fieldWidth*sizeof(struct cell));
|
||||
//struct cell (*field)[fieldWidth] = malloc(fieldHeight*fieldWidth*sizeof(struct cell));
|
||||
|
||||
//C++ version:
|
||||
auto field = new cell[fieldHeight][fieldWidth]();
|
||||
printf("%p\n", field);
|
||||
|
||||
readStateBuffer(state_buffer, field);
|
||||
readStateBuffer(state_buffer, field); //stateBuffer ist Pointer auf char, field ist Pointer auf struct cell[]
|
||||
movesList *moves = new movesList();
|
||||
iterDirection direct = forwards;
|
||||
findVerticalMoves(field, moves, direct);
|
||||
|
||||
for (unsigned int i=0; i<moves->movesNumber; ++i)
|
||||
{
|
||||
printf("%d,%d\n",moves->list[i].turnRow,moves->list[i].turnCol);
|
||||
}
|
||||
|
||||
// 3. Return result
|
||||
//send_move(turn_row, turn_col);
|
||||
delete field;
|
||||
//for(int i=0; i<fieldHeight; ++i)
|
||||
// delete [] field[i];
|
||||
delete [] field;
|
||||
delete [] moves;
|
||||
|
||||
/* END PLAYER-SPECIFIC CODE */
|
||||
|
||||
|
|
Loading…
Reference in a new issue