begin work on strategic my-player

numX, numO contains number of X/O stones
This commit is contained in:
Trolli Schmittlauch 2015-03-12 15:23:47 +01:00
parent 27d563173e
commit 76981af571
5 changed files with 87 additions and 47 deletions

View file

@ -40,7 +40,7 @@ othello : $(SRC_mcp:.cc=.o)
example-player: players/example-player.o example-player: players/example-player.o
$(CXX) $^ -o $@ $(LDFLAGS) $(CXX) $^ -o $@ $(LDFLAGS)
my-player : players/my-player.o my-player : players/my-player.o players/playerlib.o
$(CXX) $^ -o $@ $(LDFLAGS) $(CXX) $^ -o $@ $(LDFLAGS)
random-player : players/random-player.o players/playerlib.o random-player : players/random-player.o players/playerlib.o

View file

@ -1,13 +1,17 @@
/* -*- Mode: C -*- */ /* -*- Mode: C -*- */
#define debugprint
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <stdbool.h> #include <stdbool.h>
#include <unistd.h> #include <unistd.h>
#include <string.h> #include <string.h>
#include <time.h>
#include <mcp.h> #include <mcp.h>
#include "playerlib.h"
static int static int
send_move(int row, int col) send_move(int row, int col)
{ {
@ -21,6 +25,7 @@ send_move(int row, int col)
int main(void) int main(void)
{ {
int done = 0; int done = 0;
srandom(time(NULL));
while (!done) { while (!done) {
int turn_row = 0; int turn_row = 0;
@ -44,6 +49,34 @@ int main(void)
// 2. TODO: Strategie hier einfügen. Resultat in turn_row und turn_col speichern. // 2. TODO: Strategie hier einfügen. Resultat in turn_row und turn_col speichern.
//number of stones of X/O
unsigned int numX=0, numO=0; //TODO: make it a property of field struct
if(!enemyc)
{
ownc = state_buffer[0];
enemyc = getEnemyChar(ownc);
}
auto field = new cell[fieldSize][fieldSize]();
readStateBuffer(state_buffer, field, &numX, &numO); //stateBuffer ist Pointer auf char, field ist Pointer auf struct cell[]
movesList *moves = new movesList();
findMoves(field, moves);
if(!moves->movesNumber)
{
turn_row=0;
turn_col=0;
}
else
{
}
#ifdef debugprint
printf("numX: %d, numO: %d\n", numX, numO);
#endif
// 3. Return result // 3. Return result
send_move(turn_row, turn_col); send_move(turn_row, turn_col);

View file

@ -39,13 +39,17 @@ getEnemyChar(char c) {
} }
int int
readStateBuffer(char *stateBuffer, struct cell (*gameField)[fieldSize]) { readStateBuffer(char *stateBuffer, struct cell (*gameField)[fieldSize], unsigned int *numX, unsigned int *numO) {
for(size_t row=0; row < fieldSize; ++row) for(size_t row=0; row < fieldSize; ++row)
{ {
for(size_t col=0; col< fieldSize; ++col) for(size_t col=0; col< fieldSize; ++col)
{ {
int index = row*fieldSize+col+1; int index = row*fieldSize+col+1;
gameField[row][col].content = stateBuffer[index]; gameField[row][col].content = stateBuffer[index];
if (stateBuffer[index] == 'X')
++(*numX);
if (stateBuffer[index] == 'O')
++(*numO);
#ifdef debugprint #ifdef debugprint
//printf("gameField %lu %lu =stateBuffer %d = %c\n", row, col, index, gameField[row][col].content); //printf("gameField %lu %lu =stateBuffer %d = %c\n", row, col, index, gameField[row][col].content);
#endif #endif

View file

@ -22,7 +22,7 @@ struct movesList {
//returns the character used for the enemy's stones //returns the character used for the enemy's stones
extern char getEnemyChar(char); extern char getEnemyChar(char);
//reads the stateBuffer string into a 2d matrix //reads the stateBuffer string into a 2d matrix
extern int readStateBuffer(char*, cell (*)[fieldSize]); extern int readStateBuffer(char*, cell (*)[fieldSize], unsigned int *, unsigned int *);
//iterates through field in all directions, stores moves into movesList //iterates through field in all directions, stores moves into movesList
int findMoves(cell (*)[fieldSize], movesList *); int findMoves(cell (*)[fieldSize], movesList *);

View file

@ -50,6 +50,9 @@ int main(void)
// 2. TODO: Strategie hier einfügen. Resultat in turn_row und turn_col speichern. // 2. TODO: Strategie hier einfügen. Resultat in turn_row und turn_col speichern.
//number of stones of X/O
unsigned int numX=0, numO=0; //TODO: make it a property of field struct
if(!enemyc) if(!enemyc)
{ {
ownc = state_buffer[0]; ownc = state_buffer[0];
@ -62,7 +65,7 @@ int main(void)
//C++ version: //C++ version:
auto field = new cell[fieldSize][fieldSize](); auto field = new cell[fieldSize][fieldSize]();
readStateBuffer(state_buffer, field); //stateBuffer ist Pointer auf char, field ist Pointer auf struct cell[] readStateBuffer(state_buffer, field, &numX, &numO); //stateBuffer ist Pointer auf char, field ist Pointer auf struct cell[]
movesList *moves = new movesList(); movesList *moves = new movesList();
findMoves(field, moves); findMoves(field, moves);