parsing state_buffer into an 2d array
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b344e39e82
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1
.gitignore
vendored
1
.gitignore
vendored
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@ -4,3 +4,4 @@ my-player
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example-player
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example-player
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random-player
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random-player
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othello
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othello
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*.swp
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2
Makefile
2
Makefile
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@ -28,6 +28,8 @@ else
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CXXFLAGS += -Weverything -Wno-padded -Wno-weak-vtables
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CXXFLAGS += -Weverything -Wno-padded -Wno-weak-vtables
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endif
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endif
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CFLAGS += -I. -g
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all : $(TARGETS)
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all : $(TARGETS)
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othello : $(SRC_common:.cc=.o) $(ASM_common:.S=.o)
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othello : $(SRC_common:.cc=.o) $(ASM_common:.S=.o)
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@ -17,3 +17,17 @@ getEnemyChar(char c) {
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}
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}
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return enemyc;
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return enemyc;
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}
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}
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int
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readStateBuffer(char *stateBuffer, struct cell (*gameField)[fieldWidth]) {
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for(size_t row=0; row< fieldHeight; ++row)
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{
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for(size_t col=0; col< fieldWidth; ++col)
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{
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int index = row*fieldHeight+col+1;
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gameField[row][col].content = stateBuffer[index];
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//printf("gameField %lu %lu =stateBuffer %d = %c\n", row, col, index, gameField[row][col].content);
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}
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}
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return 0;
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}
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@ -1,9 +1,16 @@
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#ifndef PLAYERLIB_H
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#ifndef PLAYERLIB_H
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#define PLAYERLIB_H
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#define PLAYERLIB_H
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const unsigned int fieldHeight=8, fieldWidth=8;
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extern char enemyc; //initially 0, contains char of enemy's stone
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extern char enemyc; //initially 0, contains char of enemy's stone
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struct cell {
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char content = '.';
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unsigned short int timesVisited = 0;
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};
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//returns the character used for the enemy's stones
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//returns the character used for the enemy's stones
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extern char getEnemyChar(char);
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extern char getEnemyChar(char);
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//reads the stateBuffer string into a 2d matrix
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extern int readStateBuffer(char*, cell (*)[fieldWidth]);
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#endif
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#endif
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@ -19,7 +19,6 @@ send_move(int row, int col)
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return 0;
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return 0;
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}
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}
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int main(void)
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int main(void)
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{
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{
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int done = 0;
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int done = 0;
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@ -49,8 +48,18 @@ int main(void)
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if(!enemyc)
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if(!enemyc)
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enemyc = getEnemyChar(state_buffer[0]);
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enemyc = getEnemyChar(state_buffer[0]);
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//pure C:
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//struct cell (*field) = malloc(fieldHeight*fieldWidth*sizeof(struct cell));
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//C++ version:
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auto field = new cell[fieldHeight][fieldWidth]();
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printf("%p\n", field);
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readStateBuffer(state_buffer, field);
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// 3. Return result
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// 3. Return result
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//send_move(turn_row, turn_col);
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//send_move(turn_row, turn_col);
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delete field;
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/* END PLAYER-SPECIFIC CODE */
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/* END PLAYER-SPECIFIC CODE */
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