2015-03-07 17:18:50 +01:00
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/* -*- Mode: C -*- */
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2015-03-11 23:48:18 +01:00
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//#define debugprint
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2015-03-07 17:18:50 +01:00
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <unistd.h>
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#include <string.h>
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2015-03-11 23:47:02 +01:00
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//for seeding rng with cummrent time
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#include <time.h>
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2015-03-07 17:18:50 +01:00
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#include <mcp.h>
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#include "playerlib.h"
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static int
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send_move(int row, int col)
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{
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FILE *f = fdopen(dup(CHILD_OUT_FD), "w");
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fprintf(f, "%u,%u", row, col);
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fclose(f);
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return 0;
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}
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2015-03-11 11:28:20 +01:00
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2015-03-07 17:18:50 +01:00
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int main(void)
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{
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2015-03-11 15:52:48 +01:00
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int done = 0;
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2015-03-11 23:47:02 +01:00
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srandom(time(NULL));
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2015-03-11 15:52:48 +01:00
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while (!done) {
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int turn_row = 0;
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int turn_col = 0;
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/* BEGIN PLAYER-SPECIFIC CODE */
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// 1. Read state
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char state_buffer[128];
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ssize_t bytes = read(CHILD_IN_FD, state_buffer, sizeof(state_buffer));
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if (bytes != 65) // invalid number of chars
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abort();
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// state_buffer enthält jetzt 65 Zeichen ('.' oder 'X' oder 'O'):
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// * Das ERSTE Zeichen gibt an, welcher Spieler an der Reihe ist.
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// * Die weiteren 64 Zeichen definieren die Belegung des Feldes.
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// * Die Belegung wird reihenweise gegeben, d.h. die Zeichen
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// 1 bis 8 definieren die erste Zeile des Feldes, Zeichen 9 bis 17
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// geben die zweite Zeile usw.
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// * X und O stehen hierbei für die jeweiligen Spieler. Leere Felder
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// sind durch einen Punkt (.) gekennzeichnet.
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// 2. TODO: Strategie hier einfügen. Resultat in turn_row und turn_col speichern.
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if(!enemyc)
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{
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ownc = state_buffer[0];
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enemyc = getEnemyChar(ownc);
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}
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2015-03-10 13:54:11 +01:00
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2015-03-11 15:52:48 +01:00
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//pure C:
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2015-03-11 23:29:56 +01:00
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//struct cell (*field)[fieldSize] = malloc(fieldSize*fieldSize*sizeof(struct cell));
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2015-03-07 17:18:50 +01:00
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2015-03-11 15:52:48 +01:00
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//C++ version:
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2015-03-11 23:29:56 +01:00
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auto field = new cell[fieldSize][fieldSize]();
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2015-03-07 17:18:50 +01:00
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2015-03-11 15:52:48 +01:00
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readStateBuffer(state_buffer, field); //stateBuffer ist Pointer auf char, field ist Pointer auf struct cell[]
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movesList *moves = new movesList();
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2015-03-11 23:26:52 +01:00
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2015-03-11 15:52:48 +01:00
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findHorizontalForwardMoves(field, moves);
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findHorizontalBackwardMoves(field, moves);
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findVerticalForwardMoves(field, moves);
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findVerticalBackwardMoves(field, moves);
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2015-03-11 23:26:52 +01:00
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findDiagonalBottomRightMoves(field, moves);
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findDiagonalTopLeftMoves(field, moves);
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#ifdef debugprint
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printf("BottomLeft\n");
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#endif
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findDiagonalBottomLeftMoves(field, moves);
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#ifdef debugprint
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printf("TopRight\n");
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#endif
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findDiagonalTopRightMoves(field, moves);
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2015-03-11 23:47:02 +01:00
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#ifdef debugprint
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2015-03-11 23:26:52 +01:00
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printf("\nZüge:\n");
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2015-03-11 15:52:48 +01:00
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for (unsigned int i=0; i<moves->movesNumber; ++i)
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{
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printf("%d,%d\n",moves->list[i].turnRow,moves->list[i].turnCol);
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}
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2015-03-11 23:47:02 +01:00
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#endif
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if(!moves->movesNumber)
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{
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turn_row=0;
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turn_col=0;
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}
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else
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{
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int r = rand() % moves->movesNumber;
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turn_row=moves->list[r].turnRow;
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turn_col=moves->list[r].turnCol;
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}
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#ifdef debugprint
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printf("======================\nGewählter Zug: %d,%d\n======================\n", turn_row, turn_col);
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#endif
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2015-03-11 15:52:48 +01:00
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// 3. Return result
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2015-03-11 23:47:02 +01:00
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send_move(turn_row, turn_col);
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2015-03-11 23:29:56 +01:00
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//for(int i=0; i<fieldSize; ++i)
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2015-03-11 15:52:48 +01:00
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// delete [] field[i];
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delete [] field;
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delete [] moves;
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/* END PLAYER-SPECIFIC CODE */
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}
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return 0;
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2015-03-07 17:18:50 +01:00
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}
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/* EOF */
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