258 lines
6.2 KiB
C++
258 lines
6.2 KiB
C++
#pragma once
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#include <assert.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <sys/time.h>
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#include <sys/resource.h>
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#include <signal.h>
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#include <time.h>
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#include "board.h"
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#include "mcp.h"
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enum exit_reason {
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/* Invalid moves disqualify the player. */
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INVALID_MOVE_0 = 1,
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INVALID_MOVE_1,
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/* Crashes do, too. */
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CRASH_0,
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CRASH_1,
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/* Couldn't execute a player. This is a configuration error. */
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EXEC_FAILED
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};
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/* Time given to players after softlimit has been exhausted. */
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//#define CLEANUP_TIME 1 /* seconds */
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static struct rlimit cpu_limit = { RLIM_INFINITY, RLIM_INFINITY };
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static struct rlimit mem_limit = { RLIM_INFINITY, RLIM_INFINITY };
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static bool debug = false;
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static struct player {
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volatile pid_t pid;
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int pipe_from_player;
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int pipe_to_player;
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volatile bool soft_timeout;
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volatile bool hard_timeout;
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} player[2];
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static struct player * volatile current_player = NULL;
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/* Specify seconds = RLIM_INFINITY to disarm timer. */
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static void
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arm_timer(time_t seconds)
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{
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struct itimerval t;
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t.it_interval.tv_sec = 0;
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t.it_interval.tv_usec = 0;
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t.it_value.tv_sec = (seconds == (int)RLIM_INFINITY) ? 0 : seconds;
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t.it_value.tv_usec = 0;
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if (setitimer(ITIMER_REAL, &t, NULL) < 0)
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abort();
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}
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static void
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alarm_handler(int signum, siginfo_t *, void *)
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{
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assert(signum == SIGALRM);
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struct player *p = current_player;
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assert(p);
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if (!p->soft_timeout) {
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p->soft_timeout = true;
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kill(p->pid, SIGXCPU);
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arm_timer(static_cast<time_t>(cpu_limit.rlim_max - cpu_limit.rlim_cur));
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} else {
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p->hard_timeout = true;
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kill(p->pid, SIGKILL);
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}
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}
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static char const *
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si_code_str(int si_code)
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{
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switch(si_code) {
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case CLD_EXITED: return "exited";
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case CLD_KILLED: return "killed";
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case CLD_DUMPED: return "coredumped";
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case CLD_TRAPPED: return "trapped";
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default: break;
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}
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return "unknown";
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}
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static char const *
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signal_str(int sig)
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{
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switch(sig)
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{
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#define CASE(x) case x: return #x;
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CASE(SIGHUP); CASE(SIGINT); CASE(SIGILL); CASE(SIGABRT);
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CASE(SIGSEGV); CASE(SIGFPE); CASE(SIGPIPE); CASE(SIGKILL);
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CASE(SIGTERM); CASE(SIGALRM); CASE(SIGUSR1); CASE(SIGUSR2);
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CASE(SIGBUS); CASE(SIGCHLD);
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#undef CASE
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}
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return "unknown";
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}
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static void
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child_handler(int signum, siginfo_t *si, void *)
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{
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/* For any SIGCHLD code other than STOP/CONT, we print additional info:
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* si_code contains what happened to the child. If the child was terminated
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* with a signal (most common case), then si_status additionally contains
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* the signal that caused termination.
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*/
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if ((si->si_code != CLD_STOPPED) &&
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(si->si_code != CLD_CONTINUED)) {
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// si_status contains the signal that caused the child to terminate
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switch(si->si_status) {
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case SIGKILL:
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case SIGSEGV:
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printf("\n\033[31mCHILD signal: %d ", si->si_status);
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printf("(%s,%s)\033[0m\n", si_code_str(si->si_code), signal_str(si->si_status));
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printf("killing the other one\n");
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for (int i = 0; i < 2; i++) {
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int status;
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kill(player[i].pid, SIGTERM);
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kill(player[i].pid, SIGCONT);
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waitpid(player[i].pid, &status, 0);
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}
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printf("MCP exiting\n");
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exit(1);
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break;
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case SIGTERM:
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printf("\n\033[32mCHILD terminated successfully\033[0m\n");
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break;
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default:
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printf(" HANDLEME!\n");
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break;
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}
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}
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}
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static void __attribute__((noreturn))
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exit_msg(enum exit_reason r, const char *msg, ...)
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{
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va_list ap;
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va_start(ap, msg);
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vfprintf(stderr, msg, ap);
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exit(r);
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va_end(ap);
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}
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static bool
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player_move(struct player *the_player,
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const game_state *state,
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game_move *move)
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{
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bool succ;
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the_player->hard_timeout = false;
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the_player->soft_timeout = false;
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/* Arm timer with softlimit */
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current_player = the_player;
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arm_timer(static_cast<time_t>(cpu_limit.rlim_cur));
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if (kill(the_player->pid, SIGCONT) < 0) return false;
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ssize_t written = serialize_state(the_player->pipe_to_player, state);
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if (the_player->hard_timeout) goto timeout;
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if (written < 0)
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return false;
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succ = deserialize_move(the_player->pipe_from_player, move);
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if (the_player->hard_timeout) goto timeout;
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if (!succ) return false;
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/* Stop player and disarm timer. */
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if (kill(the_player->pid, SIGSTOP) < 0) return false;
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arm_timer(static_cast<time_t>(RLIM_INFINITY));
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current_player = NULL;
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return true;
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timeout:
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fprintf(stderr, "Player timeout!\n");
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return false;
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}
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static void
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print_usage()
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{
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fprintf(stderr, "Usage: mcp [-s state_string] [-t soft-player-time] [-m soft-player-mem]\n"
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" [-T hard-player-time] [-M hard-player-mem]\n"
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" [-d]\n"
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" player1 player2\n"
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" state_string - 65 character string representing an initial field state\n"
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" (this is the string the MCP prints before every move.)\n"
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" player-time - CPU time per turn in seconds\n"
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" player-mem - Memory limit per player in megabytes\n"
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" -d - turn on debugging, program won't exit on invalid move\n");
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}
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static void
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setup_signal_handlers()
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{
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/* Ignore SIGPIPE. Accessing dead pipes now returns EPIPE. */
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struct sigaction pact;
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pact.sa_handler = SIG_IGN;
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sigemptyset(&pact.sa_mask);
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pact.sa_restorer = 0;
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pact.sa_sigaction = 0;
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pact.sa_flags = 0;
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if (sigaction(SIGPIPE, &pact, NULL) != 0)
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abort();
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/* Handle SIGALRM. */
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struct sigaction aact;
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aact.sa_handler = 0;
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sigemptyset(&aact.sa_mask);
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aact.sa_restorer = 0;
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aact.sa_sigaction = alarm_handler;
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aact.sa_flags = SA_SIGINFO | SA_RESTART;
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if (sigaction(SIGALRM, &aact, NULL) != 0)
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abort();
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// Catch SIGCHLD
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struct sigaction cact;
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cact.sa_handler = 0;
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sigemptyset(&cact.sa_mask);
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cact.sa_restorer = 0;
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cact.sa_sigaction = child_handler;
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cact.sa_flags = SA_SIGINFO | SA_RESTART /*| SA_NOCLDSTOP*/;
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if (sigaction(SIGCHLD, &cact, NULL) != 0)
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abort();
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}
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static void getTimeStr(char *timebuf, size_t len)
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{
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time_t rawtime;
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struct tm *timeinfo;
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time(&rawtime);
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if (rawtime == (time_t)-1) {
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perror("time()");
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}
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timeinfo = localtime(&rawtime);
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if (!timeinfo) {
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perror("localtime()");
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}
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strftime(timebuf, len, "%H:%M:%S", timeinfo);
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}
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