46 lines
1 KiB
C
46 lines
1 KiB
C
#ifndef PLAYERLIB_H
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#define PLAYERLIB_H
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const int fieldSize=8, maxMoves=100; // =fieldHeight=fieldWidth
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extern unsigned int endgame;
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struct cell {
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char content = '.';
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unsigned short int timesVisited = 0;
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};
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struct move {
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unsigned int turnRow;
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unsigned int turnCol;
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};
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struct movesList {
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unsigned int movesNumber = 0;
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move *list = new move[maxMoves](); //eigentlich maximal 8*8-4 Lösungen, aber manche doppelt? -> Reserve
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};
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struct gameTree{
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int evaluation;
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move nodeMove;
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gameTree *childMove = NULL;
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unsigned int numChildMoves=0;
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};
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struct evalMove{
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int evaluation;
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move m;
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};
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//returns the character used for the enemy's stones
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extern char getEnemyChar(char);
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//reads the stateBuffer string into a 2d matrix
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extern int readStateBuffer(char*, cell (*)[fieldSize], unsigned int *, unsigned int *);
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//iterates through field in all directions, stores moves into movesList
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int findMoves(cell (*)[fieldSize], movesList *, char);
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//returns 1 if move on corner field
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int isCornerField(move);
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//returns 1 if move on C or C field
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int isCOrXField(move);
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#endif
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