CXX?=clang++ CC?=clang TARGETS = othello \ example-player \ random-player \ my-player SRC_mcp = othello.cc mcp.cc SRC_common = board.cc ASM_common = asm.S OBJECTS = $(SRC_mcp:.cc=.o) $(SRC_common:.cc=.o) \ $(ASM_common:.S=.o) \ players/example-player.o \ players/random-player.o \ players/my-player.o \ players/playerlib.o CXXFLAGS += -std=c++11 -I. -g ifeq ($(CXX),clang++) CXXFLAGS += -Wno-disabled-macro-expansion endif ifeq ($(CXX),g++) CXXFLAGS += -MMD -Wall else CXXFLAGS += -Weverything -Wno-padded -Wno-weak-vtables endif CFLAGS += -I. -g all : $(TARGETS) othello : $(SRC_common:.cc=.o) $(ASM_common:.S=.o) othello : $(SRC_mcp:.cc=.o) $(CXX) $^ -o $@ $(LDFLAGS) example-player: players/example-player.o $(CXX) $^ -o $@ $(LDFLAGS) my-player : players/my-player.o $(CXX) $^ -o $@ $(LDFLAGS) random-player : players/random-player.o players/playerlib.o $(CXX) $^ -o $@ $(LDFLAGS) PLAYER1 ?= my-player PLAYER2 ?= random-player .PHONY : clean cleanall help demo : $(TARGETS) MCP_OPTS="-d" PLAYER1=example-player PLAYER2=example-player make execute debug : $(TARGETS) MCP_OPTS="-d" make execute fight : $(TARGETS) MCP_OPTS="-t 60 -T 61 -m 1024 -M 1024" make execute execute : $(TARGETS) ./othello $(MCP_OPTS) $(PLAYER1) $(PLAYER2) help : @echo "Benutzung: [PLAYER1=] [PLAYER2=] make " @echo "" @echo "PLAYER1, PLAYER2 -> Dateien mit zu verwendenden Spielern." @echo " Standardwerte: PLAYER1 = my-player" @echo " PLAYER2 = random-player" @echo "" @echo "Mögliche Ziele:" @echo "" @echo "demo - startet ein Spiel mit dem example-player" @echo "debug - startet ein Spiel im Debug-Modus (keine Zeitbeschränkung)" @echo "fight - startet ein Turnier-Spiel" clean : $(RM) $(OBJECTS) cleanall : clean $(RM) $(TARGETS) $(RM) $(OBJECTS:.o=.d) -include $(OBJECTS:.o=.d) -include Makefile.priv