enemyc contains char of enemy
moved enemyc outside of main file
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@ -3,6 +3,8 @@
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#include "playerlib.h"
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#include "playerlib.h"
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char enemyc = 0;
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char
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char
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getEnemyChar(char c) {
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getEnemyChar(char c) {
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char enemyc;
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char enemyc;
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@ -1,6 +1,8 @@
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#ifndef PLAYERLIB_H
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#ifndef PLAYERLIB_H
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#define PLAYERLIB_H
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#define PLAYERLIB_H
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extern char enemyc; //initially 0, contains char of enemy's stone
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//returns the character used for the enemy's stones
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//returns the character used for the enemy's stones
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extern char getEnemyChar(char);
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extern char getEnemyChar(char);
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@ -46,7 +46,9 @@ int main(void)
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// 2. TODO: Strategie hier einfügen. Resultat in turn_row und turn_col speichern.
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// 2. TODO: Strategie hier einfügen. Resultat in turn_row und turn_col speichern.
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printf("%c\n",getEnemyChar(state_buffer[0]));
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if(!enemyc)
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enemyc = getEnemyChar(state_buffer[0]);
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// 3. Return result
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// 3. Return result
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//send_move(turn_row, turn_col);
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//send_move(turn_row, turn_col);
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