PraktikumOthello/players/playerlib.h

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#ifndef PLAYERLIB_H
#define PLAYERLIB_H
const int fieldSize=8;
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extern char enemyc; //initially 0, contains char of enemy's stone
extern char ownc;
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struct cell {
char content = '.';
unsigned short int timesVisited = 0;
};
struct move {
unsigned int turnRow;
unsigned int turnCol;
};
struct movesList {
unsigned int movesNumber = 0;
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move *list = new move[100](); //eigentlich maximal 8*8-4 Lösungen, aber manche doppelt? -> Reserve
};
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//returns the character used for the enemy's stones
extern char getEnemyChar(char);
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//reads the stateBuffer string into a 2d matrix
extern int readStateBuffer(char*, cell (*)[fieldSize]);
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//adds all hotizontally-forward found moves to movesList
int findHorizontalForwardMoves(cell (*)[fieldSize], movesList *);
int findHorizontalBackwardMoves(cell (*)[fieldSize], movesList *);
int findVerticalForwardMoves(cell (*)[fieldSize], movesList *);
int findVerticalBackwardMoves(cell (*)[fieldSize], movesList *);
int findDiagonalTopLeftMoves(cell (*)[fieldSize], movesList *);
int findDiagonalBottomRightMoves(cell (*)[fieldSize], movesList *);
int findDiagonalBottomLeftMoves(cell (*)[fieldSize], movesList *);
int findDiagonalTopRightMoves(cell (*)[fieldSize], movesList *);
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#endif