add some comments on stabilise
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@ -486,6 +486,7 @@ queryIdLookupLoop cacheSnapshot ns targetID = do
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_ -> Nothing
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_ -> Nothing
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) $ responses
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) $ responses
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-- if no FOUND, recursively call lookup again
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-- if no FOUND, recursively call lookup again
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-- TODO: this could lead to infinite recursion on an empty cache. Consider returning the node itself as default value
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maybe (queryIdLookupLoop newLCache ns targetID) pure foundResp
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maybe (queryIdLookupLoop newLCache ns targetID) pure foundResp
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@ -182,6 +182,10 @@ cacheWriter nsSTM =
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cacheModifier <- readTQueue $ cacheWriteQueue ns
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cacheModifier <- readTQueue $ cacheWriteQueue ns
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modifyTVar' (nodeCacheSTM ns) cacheModifier
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modifyTVar' (nodeCacheSTM ns) cacheModifier
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-- | Periodically send @StabiliseRequest' s to the closest neighbour nodes, until
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-- one responds, and get their neighbours for maintaining the own neighbour lists.
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-- If necessary, request new neighbours.
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stabiliseThread :: LocalNodeStateSTM -> IO ()
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stabiliseThread :: LocalNodeStateSTM -> IO ()
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stabiliseThread nsSTM = forever $ do
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stabiliseThread nsSTM = forever $ do
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ns <- readTVarIO nsSTM
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ns <- readTVarIO nsSTM
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@ -224,7 +228,7 @@ stabiliseThread nsSTM = forever $ do
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latestNs <- readTVar nsSTM
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latestNs <- readTVar nsSTM
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writeTVar nsSTM $ addPredecessors [nextEntry] latestNs
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writeTVar nsSTM $ addPredecessors [nextEntry] latestNs
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)
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)
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--
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forM_ [(length $ successors updatedNs)..(kNeighbours updatedNs)] (\_ -> do
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forM_ [(length $ successors updatedNs)..(kNeighbours updatedNs)] (\_ -> do
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ns' <- readTVarIO nsSTM
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ns' <- readTVarIO nsSTM
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nextEntry <- requestQueryID ns' $ succ . getNid $ atDef (toRemoteNodeState ns') (successors ns') (-1)
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nextEntry <- requestQueryID ns' $ succ . getNid $ atDef (toRemoteNodeState ns') (successors ns') (-1)
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@ -236,9 +240,14 @@ stabiliseThread nsSTM = forever $ do
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-- TODO: make delay configurable
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-- TODO: make delay configurable
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threadDelay (60 * 1000)
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threadDelay (60 * 1000)
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where
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where
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stabiliseClosestResponder :: LocalNodeState
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-- | send a stabilise request to the n-th neighbour
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-> (LocalNodeState -> [RemoteNodeState])
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-- (specified by the provided getter function) and on failure retr
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-> Int
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-- with the n+1-th neighbour.
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-- On success, return 2 lists: The failed nodes and the potential neighbours
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-- returned by the queried node.
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stabiliseClosestResponder :: LocalNodeState -- ^ own node
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-> (LocalNodeState -> [RemoteNodeState]) -- ^ getter function for either predecessors or successors
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-> Int -- ^ index of neighbour to query
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-> [RemoteNodeState] -- ^ delete accumulator
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-> [RemoteNodeState] -- ^ delete accumulator
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-> IO (Either String ([RemoteNodeState], [RemoteNodeState])) -- ^ (nodes to be deleted, successfully pinged potential neighbours)
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-> IO (Either String ([RemoteNodeState], [RemoteNodeState])) -- ^ (nodes to be deleted, successfully pinged potential neighbours)
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stabiliseClosestResponder ns neighbourGetter neighbourNum deleteAcc
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stabiliseClosestResponder ns neighbourGetter neighbourNum deleteAcc
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@ -261,7 +270,9 @@ stabiliseThread nsSTM = forever $ do
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currentNeighbour ns neighbourGetter = atMay $ neighbourGetter ns
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currentNeighbour ns neighbourGetter = atMay $ neighbourGetter ns
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checkReachability :: LocalNodeState -> RemoteNodeState -> IO (Maybe RemoteNodeState)
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checkReachability :: LocalNodeState -- ^ this node
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-> RemoteNodeState -- ^ node to Ping for reachability
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-> IO (Maybe RemoteNodeState) -- ^ if the Pinged node handles the requested node state then that one
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checkReachability ns toCheck = do
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checkReachability ns toCheck = do
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resp <- requestPing ns toCheck
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resp <- requestPing ns toCheck
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pure $ either (const Nothing) (\vss ->
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pure $ either (const Nothing) (\vss ->
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@ -269,10 +280,6 @@ stabiliseThread nsSTM = forever $ do
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) resp
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) resp
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-- periodically contact immediate successor and predecessor
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-- If they respond, see whether there is a closer neighbour in between
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-- If they don't respond, drop them and try the next one
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-- | Receives UDP packets and passes them to other threads via the given TQueue.
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-- | Receives UDP packets and passes them to other threads via the given TQueue.
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-- Shall be used as the single receiving thread on the server socket, as multiple
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-- Shall be used as the single receiving thread on the server socket, as multiple
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-- threads blocking on the same socket degrades performance.
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-- threads blocking on the same socket degrades performance.
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